# Creation of the automaton types #@everywhere @eval abstract type EdgeAutomatonGandF <: Edge end @everywhere struct EdgeAutomatonGandF <: Edge transitions::TransitionSet check_constraints::CheckConstraintsFunction update_state!::UpdateStateFunction end @everywhere @eval $(MarkovProcesses.generate_code_lha_type_def(:AutomatonGandF, :EdgeAutomatonGandF)) function create_automaton_G_and_F(m::ContinuousTimeModel, x1::Float64, x2::Float64, t1::Float64, t2::Float64, sym_obs_G::VariableModel, x3::Float64, x4::Float64, t3::Float64, t4::Float64, sym_obs_F::VariableModel) # Requirements for the automaton @assert sym_obs_G in m.g && sym_obs_F in m.g "$(sym_obs_G) or $(sym_obs_F) are not observed." @assert (x1 <= x2) "x1 > x2 impossible for G and F automaton." @assert (t1 <= t2) "t1 > t2 impossible for G and F automaton." @assert (x3 <= x4) "x3 > x3 impossible for G and F automaton." @assert (t3 <= t4) "t3 > t4 impossible for G and F automaton." @assert (t2 <= t3) "t3 > t2 impossible for G and F automaton." # Automaton types and functions model_name = Symbol(typeof(m)) lha_name = :AutomatonGandF edge_type = :EdgeAutomatonGandF check_constraints = Symbol("check_constraints_$(lha_name)") update_state! = Symbol("update_state_$(lha_name)!") # Locations locations = [:l0G, :l1G, :l2G, :l3G, :l4G, :l1F, :l2F, :l3F] # Invariant predicates @everywhere true_inv_predicate(x::Vector{Int}) = true Λ_F = Dict{Symbol,InvariantPredicateFunction}(:l0G => getfield(Main, :true_inv_predicate), :l1G => getfield(Main, :true_inv_predicate), :l2G => getfield(Main, :true_inv_predicate), :l3G => getfield(Main, :true_inv_predicate), :l4G => getfield(Main, :true_inv_predicate), :l1F => getfield(Main, :true_inv_predicate), :l2F => getfield(Main, :true_inv_predicate), :l3F => getfield(Main, :true_inv_predicate)) ## Init and final loc locations_init = [:l0G] locations_final = [:l2F] ## Map of automaton variables map_var_automaton_idx = Dict{VariableAutomaton,Int}(:tprime => 1, :in => 2, :n => 3, :d => 4, :dprime => 5, :isabs => 6) ## Flow of variables flow = Dict{Location,Vector{Float64}}(:l0G => [0.0,0.0,0.0,0.0,0.0,0.0], :l1G => [0.0,0.0,0.0,0.0,0.0,0.0], :l2G => [0.0,0.0,0.0,0.0,0.0,0.0], :l3G => [0.0,0.0,0.0,0.0,0.0,0.0], :l4G => [1.0,0.0,0.0,0.0,0.0,0.0], :l1F => [0.0,0.0,0.0,0.0,0.0,0.0], :l2F => [0.0,0.0,0.0,0.0,0.0,0.0], :l3F => [0.0,0.0,0.0,0.0,0.0,0.0]) ## Edges idx_obs_var_F = getfield(m, :map_var_idx)[sym_obs_F] idx_obs_var_G = getfield(m, :map_var_idx)[sym_obs_G] to_idx(var::Symbol) = map_var_automaton_idx[var] id = MarkovProcesses.newid() #Symbol("Edge_$(lha_name)_$(basename_func)_$(from_loc)$(to_loc)_$(edge_number)") function edge_name(from_loc::Location, to_loc::Location, edge_number::Int) return Symbol("$(edge_type)_$(from_loc)$(to_loc)_$(edge_number)_$(model_name)_$(id)") end function check_constraints(from_loc::Location, to_loc::Location, edge_number::Int) return Symbol("check_constraints_$(edge_type)_$(from_loc)$(to_loc)_$(edge_number)_$(model_name)_$(id)") end function update_state!(from_loc::Location, to_loc::Location, edge_number::Int) return Symbol("update_state_$(edge_type)_$(from_loc)$(to_loc)_$(edge_number)_$(model_name)_$(id)!") end ## check_constraints & update_state! meta_funcs = quote @everywhere istrue(val::Float64) = convert(Bool, val) ## Edges check constraint and update state functions # l0G loc # l0G => l1G #struct $(edge_name(:l0G, :l1G, 1)) <: $(edge_type) transitions::TransitionSet end @everywhere $(check_constraints(:l0G, :l1G, 1))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = true @everywhere $(update_state!(:l0G, :l1G, 1))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = (S_values[$(to_idx(:d))] = 0; S_values[$(to_idx(:n))] = x[$(idx_obs_var_G)]; S_values[$(to_idx(:in))] = true; S_values[$(to_idx(:isabs))] = $(m.isabsorbing)(p, x); :l1G) # l1G loc # l1G => l3G #struct $(edge_name(:l1G, :l3G, 1)) <: $(edge_type) transitions::TransitionSet end @everywhere $(check_constraints(:l1G, :l3G, 1))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = S_time <= $t1 && S_values[$(to_idx(:n))] < $x1 || S_values[$(to_idx(:n))] > $x2 @everywhere $(update_state!(:l1G, :l3G, 1))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = (S_values[$(to_idx(:d))] = min(abs($x1 - S_values[$(to_idx(:n))]), abs($x2 - S_values[$(to_idx(:n))])); S_values[$(to_idx(:in))] = false; :l3G) #struct $(edge_name(:l1G, :l3G, 2)) <: $(edge_type) transitions::TransitionSet end @everywhere $(check_constraints(:l1G, :l3G, 2))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = (S_time <= $t1) && ($x1 <= S_values[$(to_idx(:n))] <= $x2) @everywhere $(update_state!(:l1G, :l3G, 2))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = (S_values[$(to_idx(:d))] = 0; S_values[$(to_idx(:in))] = false; :l3G) #struct $(edge_name(:l1G, :l3G, 3)) <: $(edge_type) transitions::TransitionSet end @everywhere $(check_constraints(:l1G, :l3G, 3))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = !istrue(S_values[$(to_idx(:in))]) && ($t1 <= S_time <= $t2) && ($x1 <= S_values[$(to_idx(:n))] <= $x2) @everywhere $(update_state!(:l1G, :l3G, 3))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = (S_values[$(to_idx(:d))] = S_values[$(to_idx(:d))] * (S_time - $t1); S_values[$(to_idx(:tprime))] = 0.0; :l3G) #struct $(edge_name(:l1G, :l3G, 4)) <: $(edge_type) transitions::TransitionSet end @everywhere $(check_constraints(:l1G, :l3G, 4))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = istrue(S_values[$(to_idx(:in))]) && ($t1 <= S_time <= $t2) && ($x1 <= S_values[$(to_idx(:n))] <= $x2) @everywhere $(update_state!(:l1G, :l3G, 4))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = (S_values[$(to_idx(:tprime))] = 0.0; :l3G) # l1G => l4G #struct $(edge_name(:l1G, :l4G, 1)) <: $(edge_type) transitions::TransitionSet end @everywhere $(check_constraints(:l1G, :l4G, 1))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = !istrue(S_values[$(to_idx(:in))]) && ($t1 <= S_time <= $t2) && (S_values[$(to_idx(:n))] < $x1 || S_values[$(to_idx(:n))] > $x2) @everywhere $(update_state!(:l1G, :l4G, 1))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = (S_values[$(to_idx(:d))] = S_values[$(to_idx(:d))] + S_values[$(to_idx(:d))] * (S_time - $t1); :l4G) #struct $(edge_name(:l1G, :l4G, 2)) <: $(edge_type) transitions::TransitionSet end @everywhere $(check_constraints(:l1G, :l4G, 2))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = istrue(S_values[$(to_idx(:in))]) && ($t1 <= S_time <= $t2) && (S_values[$(to_idx(:n))] < $x1 || S_values[$(to_idx(:n))] > $x2) @everywhere $(update_state!(:l1G, :l4G, 2))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = (:l4G) # l1G => l2G #= #struct $(edge_name(:l1G, :l2G, 3)) <: $(edge_type) transitions::TransitionSet end @everywhere $(check_constraints(:l1G, :l2G, 3))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = istrue(S_values[$(to_idx(:isabs))]) && S_time <= $t1 @everywhere $(update_state!(:l1G, :l2G, 3))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = (S_values[$(to_idx(:d))] = ($t2 - $t1) * min(abs($x1 - S_values[$(to_idx(:n))]), abs($x2 - S_values[$(to_idx(:n))])); :l2G) #struct $(edge_name(:l1G, :l2G, 4)) <: $(edge_type) transitions::TransitionSet end @everywhere $(check_constraints(:l1G, :l2G, 4))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = istrue(S_values[$(to_idx(:isabs))]) && ($t1 <= S_time <= $t2) @everywhere $(update_state!(:l1G, :l2G, 4))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = (S_values[$(to_idx(:d))] = S_values[$(to_idx(:d))] + ($t2 - S_time) * min(abs($x1 - S_values[$(to_idx(:n))]), abs($x2 - S_values[$(to_idx(:n))])); :l2G) #struct $(edge_name(:l1G, :l2G, 1)) <: $(edge_type) transitions::TransitionSet end @everywhere $(check_constraints(:l1G, :l2G, 1))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = istrue(S_values[$(to_idx(:in))]) && S_time >= $t2 @everywhere $(update_state!(:l1G, :l2G, 1))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = (:l2G) #struct $(edge_name(:l1G, :l2G, 2)) <: $(edge_type) transitions::TransitionSet end @everywhere $(check_constraints(:l1G, :l2G, 2))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = !istrue(S_values[$(to_idx(:in))]) && S_time >= $t2 @everywhere $(update_state!(:l1G, :l2G, 2))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = (S_values[$(to_idx(:d))] = S_values[$(to_idx(:d))] * ($t2 - $t1); :l2G) =# # l3G loc # l3G => l1G #struct $(edge_name(:l3G, :l1G, 1)) <: $(edge_type) transitions::TransitionSet end @everywhere $(check_constraints(:l3G, :l1G, 1))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = true @everywhere $(update_state!(:l3G, :l1G, 1))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = (S_values[$(to_idx(:n))] = x[$(idx_obs_var_G)]; S_values[$(to_idx(:isabs))] = $(m.isabsorbing)(p, x); :l1G) # l3G => l2G #struct $(edge_name(:l3G, :l2G, 2)) <: $(edge_type) transitions::TransitionSet end @everywhere $(check_constraints(:l3G, :l2G, 2))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = istrue(S_values[$(to_idx(:in))]) && (S_time >= $t2 || istrue(S_values[$(to_idx(:isabs))])) @everywhere $(update_state!(:l3G, :l2G, 2))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = (S_values[$(to_idx(:d))] = S_values[$(to_idx(:d))] * ($t2 - $t1); :l2G) #struct $(edge_name(:l3G, :l2G, 1)) <: $(edge_type) transitions::TransitionSet end @everywhere $(check_constraints(:l3G, :l2G, 1))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = !istrue(S_values[$(to_idx(:in))]) && (S_time >= $t2 || istrue(S_values[$(to_idx(:isabs))])) @everywhere $(update_state!(:l3G, :l2G, 1))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = (:l2G) # l4G loc # l4G => l1G #struct $(edge_name(:l4G, :l1G, 1)) <: $(edge_type) transitions::TransitionSet end @everywhere $(check_constraints(:l4G, :l1G, 1))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = true @everywhere $(update_state!(:l4G, :l1G, 1))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = (S_values[$(to_idx(:d))] = S_values[$(to_idx(:d))] + S_values[$(to_idx(:tprime))] * min(abs($x1 - S_values[$(to_idx(:n))]), abs($x2 - S_values[$(to_idx(:n))])); S_values[$(to_idx(:tprime))] = 0.0; S_values[$(to_idx(:n))] = x[$(idx_obs_var_G)]; S_values[$(to_idx(:in))] = true; S_values[$(to_idx(:isabs))] = $(m.isabsorbing)(p, x); :l1G) # l4G => l2G #struct $(edge_name(:l4G, :l2G, 1)) <: $(edge_type) transitions::TransitionSet end @everywhere $(check_constraints(:l4G, :l2G, 1))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = (istrue(S_values[$(to_idx(:isabs))])) @everywhere $(update_state!(:l4G, :l2G, 1))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = (S_values[$(to_idx(:d))] = S_values[$(to_idx(:d))] + ($t2 - S_time) * min(abs($x1 - S_values[$(to_idx(:n))]), abs($x2 - S_values[$(to_idx(:n))])); :l2G) #struct $(edge_name(:l4G, :l2G, 2)) <: $(edge_type) transitions::TransitionSet end @everywhere $(check_constraints(:l4G, :l2G, 2))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = (S_time >= $t2) @everywhere $(update_state!(:l4G, :l2G, 2))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = (S_values[$(to_idx(:d))] = S_values[$(to_idx(:d))] + S_values[$(to_idx(:tprime))] * min(abs($x1 - S_values[$(to_idx(:n))]), abs($x2 - S_values[$(to_idx(:n))])); :l2G) # Connection between the two automata: l2G => l1F #struct $(edge_name(:l2G, :l1F, 1)) <: $(edge_type) transitions::TransitionSet end @everywhere $(check_constraints(:l2G, :l1F, 1))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = true @everywhere $(update_state!(:l2G, :l1F, 1))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = (S_values[$(to_idx(:n))] = x[$(idx_obs_var_F)]; S_values[$(to_idx(:dprime))] = Inf; S_values[$(to_idx(:isabs))] = $(m.isabsorbing)(p, x); :l1F) # l1F loc : we con#struct the edges of the form l1F => (..) # l1F => l2F #struct $(edge_name(:l1F, :l2F, 1)) <: $(edge_type) transitions::TransitionSet end @everywhere $(check_constraints(:l1F, :l2F, 1))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = S_time >= $t3 && S_values[$(to_idx(:dprime))] == 0 @everywhere $(update_state!(:l1F, :l2F, 1))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = (#S_values[$(to_idx(:dprime))] = 0; :l2F) #struct $(edge_name(:l1F, :l2F, 2)) <: $(edge_type) transitions::TransitionSet end @everywhere $(check_constraints(:l1F, :l2F, 2))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = (S_time >= $t4) && (S_values[$(to_idx(:n))] < $x3 || S_values[$(to_idx(:n))] > $x4) @everywhere $(update_state!(:l1F, :l2F, 2))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = (#S_values[$(to_idx(:dprime))] = min(abs(S_values[$(to_idx(:n))] - $x3), abs(S_values[$(to_idx(:n))] - $x4)); S_values[$(to_idx(:d))] = S_values[$(to_idx(:d))] + S_values[$(to_idx(:dprime))]; :l2F) #= #struct $(edge_name(:l1F, :l2F, 3)) <: $(edge_type) transitions::TransitionSet end @everywhere $(check_constraints(:l1F, :l2F, 3))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = istrue(S_values[$(to_idx(:isabs))]) && S_time <= $t4 @everywhere $(update_state!(:l1F, :l2F, 3))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = (S_values[$(to_idx(:d))] = S_values[$(to_idx(:d))] + S_values[$(to_idx(:dprime))]; :l2F) #struct $(edge_name(:l1F, :l2F, 4)) <: $(edge_type) transitions::TransitionSet end @everywhere $(check_constraints(:l1F, :l2F, 4))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = S_time >= $t3 && S_values[$(to_idx(:dprime))] == 0 @everywhere $(update_state!(:l1F, :l2F, 4))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = (:l2F) =# # l1F => l3F #struct $(edge_name(:l1F, :l3F, 1)) <: $(edge_type) transitions::TransitionSet end @everywhere $(check_constraints(:l1F, :l3F, 1))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = (S_time <= $t3) && (S_values[$(to_idx(:n))] < $x3 || S_values[$(to_idx(:n))] > $x4) @everywhere $(update_state!(:l1F, :l3F, 1))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = (S_values[$(to_idx(:dprime))] = min(sqrt((S_time - $t3)^2 + (S_values[$(to_idx(:n))] - $x4)^2), sqrt((S_time - $t3)^2 + (S_values[$(to_idx(:n))] - $x3)^2)); :l3F) #struct $(edge_name(:l1F, :l3F, 2)) <: $(edge_type) transitions::TransitionSet end @everywhere $(check_constraints(:l1F, :l3F, 2))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = ($x3 <= S_values[$(to_idx(:n))] <= $x4) @everywhere $(update_state!(:l1F, :l3F, 2))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = (S_values[$(to_idx(:dprime))] = 0; :l3F) #struct $(edge_name(:l1F, :l3F, 3)) <: $(edge_type) transitions::TransitionSet end @everywhere $(check_constraints(:l1F, :l3F, 3))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = (S_time >= $t3) && (S_values[$(to_idx(:n))] < $x3 || S_values[$(to_idx(:n))] > $x4) @everywhere $(update_state!(:l1F, :l3F, 3))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = (S_values[$(to_idx(:dprime))] = min(S_values[$(to_idx(:dprime))], min(abs(S_values[$(to_idx(:n))] - $x3), abs(S_values[$(to_idx(:n))] - $x4))); :l3F) # l3F loc # l3F => l1F #struct $(edge_name(:l3F, :l1F, 1)) <: $(edge_type) transitions::TransitionSet end @everywhere $(check_constraints(:l3F, :l1F, 1))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = true @everywhere $(update_state!(:l3F, :l1F, 1))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = (S_values[$(to_idx(:n))] = x[$(idx_obs_var_F)]; S_values[$(to_idx(:isabs))] = $(m.isabsorbing)(p, x); :l1F) # l3F => l2F #struct $(edge_name(:l3F, :l2F, 1)) <: $(edge_type) transitions::TransitionSet end @everywhere $(check_constraints(:l3F, :l2F, 1))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = (S_time >= $t4 || istrue(S_values[$(to_idx(:isabs))])) @everywhere $(update_state!(:l3F, :l2F, 1))(S_time::Float64, S_values::Vector{Float64}, x::Vector{Int}, p::Vector{Float64}) = (S_values[$(to_idx(:d))] = S_values[$(to_idx(:d))] + S_values[$(to_idx(:dprime))]; :l2F) end eval(meta_funcs) @eval begin map_edges = Dict{Location, Dict{Location, Vector{$(edge_type)}}}() for loc in $(locations) map_edges[loc] = Dict{Location, Vector{$(edge_type)}}() end # l0G loc # l0G => l1G edge1 = EdgeAutomatonGandF(nothing, $(check_constraints(:l0G, :l1G, 1)), $(update_state!(:l0G, :l1G, 1))) map_edges[:l0G][:l1G] = [edge1] # l1G => l3G edge1 = EdgeAutomatonGandF(nothing, $(check_constraints(:l1G, :l3G, 1)), $(update_state!(:l1G, :l3G, 1))) edge2 = EdgeAutomatonGandF(nothing, $(check_constraints(:l1G, :l3G, 2)), $(update_state!(:l1G, :l3G, 2))) edge3 = EdgeAutomatonGandF(nothing, $(check_constraints(:l1G, :l3G, 3)), $(update_state!(:l1G, :l3G, 3))) edge4 = EdgeAutomatonGandF(nothing, $(check_constraints(:l1G, :l3G, 4)), $(update_state!(:l1G, :l3G, 4))) map_edges[:l1G][:l3G] = [edge1, edge2, edge3, edge4] # l1G => l4G edge1 = EdgeAutomatonGandF(nothing, $(check_constraints(:l1G, :l4G, 1)), $(update_state!(:l1G, :l4G, 1))) edge2 = EdgeAutomatonGandF(nothing, $(check_constraints(:l1G, :l4G, 2)), $(update_state!(:l1G, :l4G, 2))) map_edges[:l1G][:l4G] = [edge1, edge2] # l1G => l2G #= edge1 = EdgeAutomatonGandF(nothing, $(check_constraints(:l1G, :l2G, 1)), $(update_state!(:l1G, :l2G, 1))) edge2 = EdgeAutomatonGandF(nothing, $(check_constraints(:l1G, :l2G, 2)), $(update_state!(:l1G, :l2G, 2))) edge3 = EdgeAutomatonGandF(nothing, $(check_constraints(:l1G, :l2G, 3)), $(update_state!(:l1G, :l2G, 3))) edge4 = EdgeAutomatonGandF(nothing, $(check_constraints(:l1G, :l2G, 4)), $(update_state!(:l1G, :l2G, 4))) map_edges[:l1G][:l2G] = [edge3, edge4, edge1, edge2] =# # l3G loc # l3G => l1G edge1 = EdgeAutomatonGandF([:ALL], $(check_constraints(:l3G, :l1G, 1)), $(update_state!(:l3G, :l1G, 1))) map_edges[:l3G][:l1G] = [edge1] # l3G => l2G edge1 = EdgeAutomatonGandF(nothing, $(check_constraints(:l3G, :l2G, 1)), $(update_state!(:l3G, :l2G, 1))) edge2 = EdgeAutomatonGandF(nothing, $(check_constraints(:l3G, :l2G, 2)), $(update_state!(:l3G, :l2G, 2))) map_edges[:l3G][:l2G] = [edge1, edge2] # l4 loc # l4G => l1G edge1 = EdgeAutomatonGandF([:ALL], $(check_constraints(:l4G, :l1G, 1)), $(update_state!(:l4G, :l1G, 1))) map_edges[:l4G][:l1G] = [edge1] # l4G => l2G edge1 = EdgeAutomatonGandF(nothing, $(check_constraints(:l4G, :l2G, 1)), $(update_state!(:l4G, :l2G, 1))) edge2 = EdgeAutomatonGandF(nothing, $(check_constraints(:l4G, :l2G, 2)), $(update_state!(:l4G, :l2G, 2))) map_edges[:l4G][:l2G] = [edge1,edge2] # l2G loc # l2G => l1F : Transition from autF to autG edge1 = EdgeAutomatonGandF(nothing, $(check_constraints(:l2G, :l1F, 1)), $(update_state!(:l2G, :l1F, 1))) map_edges[:l2G][:l1F] = [edge1] # l1F loc # l1F => l3F edge1 = EdgeAutomatonGandF(nothing, $(check_constraints(:l1F, :l2F, 1)), $(update_state!(:l1F, :l2F, 1))) edge2 = EdgeAutomatonGandF(nothing, $(check_constraints(:l1F, :l2F, 2)), $(update_state!(:l1F, :l2F, 2))) map_edges[:l1F][:l2F] = [edge1, edge2] #edge3 = EdgeAutomatonGandF(nothing, $(check_constraints(:l1F, :l2F, 3)), $(update_state!(:l1F, :l2F, 3))) #edge4 = EdgeAutomatonGandF(nothing, $(check_constraints(:l1F, :l2F, 4)), $(update_state!(:l1F, :l2F, 4))) #map_edges[:l1F][:l2F] = [edge1, edge4, edge3, edge2] # l1F => l3F edge1 = EdgeAutomatonGandF(nothing, $(check_constraints(:l1F, :l3F, 1)), $(update_state!(:l1F, :l3F, 1))) edge2 = EdgeAutomatonGandF(nothing, $(check_constraints(:l1F, :l3F, 2)), $(update_state!(:l1F, :l3F, 2))) edge3 = EdgeAutomatonGandF(nothing, $(check_constraints(:l1F, :l3F, 3)), $(update_state!(:l1F, :l3F, 3))) map_edges[:l1F][:l3F] = [edge1, edge2, edge3] # l3F loc # l3F => l1F edge1 = EdgeAutomatonGandF([:ALL], $(check_constraints(:l3F, :l1F, 1)), $(update_state!(:l3F, :l1F, 1))) map_edges[:l3F][:l1F] = [edge1] # l3F => l2F edge1 = EdgeAutomatonGandF(nothing, $(check_constraints(:l3F, :l2F, 1)), $(update_state!(:l3F, :l2F, 1))) map_edges[:l3F][:l2F] = [edge1] end ## Create data separately map_edges_transitions = Dict{Symbol, Dict{Symbol,Vector{TransitionSet}}}() map_edges_check_constraints = Dict{Symbol, Dict{Symbol,Vector{CheckConstraintsFunction}}}() map_edges_update_state = Dict{Symbol, Dict{Symbol,Vector{UpdateStateFunction}}}() for from_loc in keys(map_edges) map_edges_transitions[from_loc] = Dict{Symbol,Vector{TransitionSet}}() map_edges_check_constraints[from_loc] = Dict{Symbol,Vector{CheckConstraintsFunction}}() map_edges_update_state[from_loc] = Dict{Symbol,Vector{UpdateStateFunction}}() for to_loc in keys(map_edges[from_loc]) map_edges_transitions[from_loc][to_loc] = TransitionSet[] map_edges_check_constraints[from_loc][to_loc] = CheckConstraintsFunction[] map_edges_update_state[from_loc][to_loc] = UpdateStateFunction[] for edge in map_edges[from_loc][to_loc] push!(map_edges_transitions[from_loc][to_loc], edge.transitions) push!(map_edges_check_constraints[from_loc][to_loc], edge.check_constraints) push!(map_edges_update_state[from_loc][to_loc], edge.update_state!) end end end ## Constants constants = Dict{Symbol,Float64}(:x1 => x1, :x2 => x2, :t1 => t1, :t2 => t2, :x3 => x3, :x4 => x4, :t3 => t3, :t4 => t4) # Updating types and simulation method @everywhere @eval $(MarkovProcesses.generate_code_synchronized_model_type_def(model_name, lha_name)) @everywhere @eval $(MarkovProcesses.generate_code_next_state(lha_name, edge_type)) #@everywhere @eval $(MarkovProcesses.generate_code_next_state_with_dicts(lha_name, edge_type)) @everywhere @eval $(MarkovProcesses.generate_code_synchronized_simulation(model_name, lha_name, edge_type, m.f!, m.isabsorbing)) A = AutomatonGandF(m.transitions, locations, Λ_F, locations_init, locations_final, map_var_automaton_idx, flow, map_edges, map_edges_transitions, map_edges_check_constraints, map_edges_update_state, constants, m.map_var_idx) return A end